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Phantom dust
Phantom dust









phantom dust

“The great thing is, we’ve moved all of the card data up into the cloud, so on daily basis I could completely rebalance the game right now,” said Isgreen. “The really cool thing is that on the data side, we can do anything,” said Isgreen. Code Mystics/Microsoft StudiosĪnother huge change: The card data for every single one of Phantom Dust’s skills is now stored on Microsoft’s side, allowing the company to rapidly push out patches and tweak the game’s balance in real time - something that would’ve been impossible in 2004. we didn’t actually know what we were gonna be able to do because we didn’t have the source,” Isgreen said. “This is one of the reasons why, when we started talking about Phantom Dust and people were like ‘What’s the resolution of the game? Is it 16:9? Is it 4:3?’ the reason was. “So everything that we’ve been able to do in this version of Phantom Dust has been through reverse-engineering the binaries, and actually hacking and cracking the code back open again in order to make the improvements and changes that we have.

phantom dust

“The biggest challenge that we faced in bringing Phantom Dust back was when we recovered the archives from Japan for the original project, there was no final source code,” Isgreen said. So we’ve been able to actually take full advantage of whatever you’re playing on and render Phantom Dust correctly at that resolution.” Code Mystics/Microsoft StudiosĪccording to Isgreen, there’s a reason last year’s announcement was so light on details: The team simply didn’t know what it would be able to pull off. “So basically, if you put it in a window, the resolution will be the window size.

phantom dust

So what that basically means is that if you’re playing on Xbox One, you’re running at 1080p so the game is going to render at 1080p if you’re on a PC and you’re playing at 4K resolution, the game will render its assets at 4K,” Isgreen said. “The biggest thing is moving to 16:9 and moving to native resolution. So what’s new in this release of the game? We spoke to Adam Isgreen, creative director for Microsoft Studios, to find out exactly what’s changed. Yet until now, we had little idea what exactly that remaster would look like, beyond one screenshot tweeted by Xbox head Phil Spencer early last month. A unique hybrid of collectible card game and third-person fighting game, Phantom Dust featured gorgeous graphics, a world that felt unlike any other and robust online multiplayer in an era where such a thing was rare.Īfter Microsoft put a 2014 project to reboot Phantom Dust on hold, it said little about the property until E3 2016, when it dropped the surprise announcement that a re-release of the original game was coming to Xbox One and PC this year. The 2004 original Xbox game Phantom Dust always felt slightly ahead of its time.











Phantom dust